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Quiet Babylon
Posts
Myth
Tim Maly
Quiet Babylon
Posts
Myth
Tim Maly
Posts
Myth
Tim Maly
cyborgs & architects 7/6/09 cyborgs & architects 7/6/09

Adaptation

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plants 6/26/09 plants 6/26/09

If Plants Had Culture

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architects, islands 6/21/09 architects, islands 6/21/09

Meanwhile, Dubai's Palm Islands Wait to Drown

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islands 6/17/09 islands 6/17/09

The Gyre

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archivists, gizmos 6/1/09 archivists, gizmos 6/1/09

DRM: The Fight Against Posterity

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pirates, thieves 5/25/09 pirates, thieves 5/25/09

Books Learn About Pirates

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astronauts, drones, gizmos, pirates, robots 5/20/09 astronauts, drones, gizmos, pirates, robots 5/20/09

Living in the Future

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dissidents, gizmos 3/25/09 dissidents, gizmos 3/25/09

Clinging to the Edge of History

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plants 12/15/08 plants 12/15/08

Sustainable AND Scaleable?

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animals, plants, prophets 12/8/08 animals, plants, prophets 12/8/08

Over Optimized

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gizmos, prophets 11/16/08 gizmos, prophets 11/16/08

The Prediction is that People Forget

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artifacts 11/4/08 artifacts 11/4/08

Building a Better Rosetta Stone

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games 8/22/08 games 8/22/08

Scoring in Gymnastics

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games 7/9/08 games 7/9/08

Playing by All the Rules

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games 5/29/08 games 5/29/08

Who Stole All the Colours?

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games 5/16/08 games 5/16/08

Ideas are Cheap - Implementation is Costly

Game developers and publishers don't need your ideas. The limiting factor in this industry is not the rate and which ideas are being produced. It's the rate at which ideas can be implemented, tested, tweaked polished and shipped.

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games 5/1/08 games 5/1/08

Killing Hookers - GTA:IV

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