Conspiracy hypothesis.

Quiet Babylon

Lanyards & Pockets

Monday November 30, 2009 || by Tim Maly

I’d like to talk about augmented reality. Specifically, I’d like to talk about augmented reality, the things you carry in your pockets, and the things you wear around your neck.

Primer

AR basics: It’s an extension of the mobile Internet (that’s the one where people are walking around with computers disguised as phones in their pockets). The mobile Internet is what happens when devices become untethered from power, ethernet, and phone cords.

Ballcelona - 261/365
Creative Commons License photo credit: tranchis

Let’s talk about finding a restaurant.

From the perspective of the Internet, it’s really not that interesting to know where my desktop is. It’s the same place it was yesterday and generally this fact cancels itself out. When I’m at home, a search for “Italian food” looks about the same whether I’m looking for a spot to meet a client for lunch downtown tomorrow or walking distance from my home tonight. So I have to put extra effort into telling the Internet my intentions (using other keywords and the like).

When a mobile like a Blackberry goes online, something important happens. You can’t assume that it’s in the same place that it was last time it connected. As location becomes variable it can become meaningful.

Equip a pocket computer with an Internet connection and GPS and it can start filtering “Italian restaurant” results by how close they are to the searcher. Give it a compass and a video camera and you can point your screen at things and get a video-game like overlay of the world. It can show you all kinds of stuff, such as which restaurants in your view have a 4 star rating or better. (I should note that I hate the overlayed reviews example, but it gets used a lot to illustrate the idea. More on this later.)

The notion is that there is a lot of metadata about the world which is only really relevant to people who are in a particular time and place. If the information superhighway was about bringing vast quantities of data to our fingertips in the home, augmented reality is about carrying that data back out and embedding it in the world. It’s about further blurring the line between the physical and digital. (For more, check out this overview by Will Wiles of Icon magazine.)

This is all in its very early stages. There’s a lot of excitement and money floating around, but we’re still very weak on actual useful applications running on usable devices. The eventual realization of these dreams will require a combination of hardware and software to really work. It’s not yet clear how that will look or behave.

So much for the basics.

Techno-Evolution

As the early engi-pioneers in flooding the physical world with metadata try to sort out how it’ll all work, I’ve noticed a curious process by which these devices are evolving into two distinct branches.

Let’s call branch 1: Things You Keep In Your Pocket. These are the iPhones, Blackberries, Androids and other smartphone-type things. The apps are stuff like Layar and Nearest Tube. Implicitly, I’ve been acting as if these are the only devices. Not so.

When I started writing this, it was a joke post. The title was Lanyards: Official accessory to your augmented reality and I was going to open with with this quip from Bruce Sterling:

I wish designers would stop imagining that customers really really want to carry imaginary geek-junk around their necks on lanyards. We all know that 99.995% of designers would rather be killed than wear a dorky lanyard, so why inflict that on the rest of us?

Bruce Sterling Beyond the Beyond

The joke would have been a string of photos from promotional material of people looking fabulous with near future tech toys hanging from their necks. Stuff like this:

Maptor by Jin-Sun Park and Seon-keun Park, featured on Yanko Design

So branch 2 is: Things You Wear Around Your Neck, AKA Technology on Lanyards. I’m fascinated by this branch.

(There is also a branch 3: Things You Wear On Your Head, but it’s gone dormant for some reason. It’s possible that through convergent evolution, branch 2 will come to look very much like what branch 3 might have been. Branch 4 is, I suppose, Things Embedded In Other Things. This’ll be when your car’s windshield has data displays glowing at you. Imagine a fighter jet’s HUD and you get the idea. The hold an image up to a webcam apps fall into this as well.)

Pockets

Right now, branch 1 apps are the most successful. They spread parasitically by running on top of devices that are already popular. There’s a lot of gee-whizery here. They make your boring old phone/computer/thing act like magic. It’s something you can pull out and show your friends. They are socially acceptable, because everyone you know already has a mobile phone.

They are also, for the most part, party tricks.

Take a look at the Nearest Tube demo again. Leaving aside the jittery icons, imagine yourself trying to use that thing to get around. It has arrows pointing you to the nearest stations but those arrows point as-the-crow-flies. You are in a city – in particular, you are in London. If there is one thing I can tell you about the route from your current location to the nearest tube station, it’s that it’s not a straight line.


View Larger Map

You are left holding your phone in front of you, constantly adjusting for the turns in the road. Sometimes you have to point the thing up into the sky, depending on where the icon stacking has seen fit to put your particular destination. Compare that to the (suddenly) old-fashioned Maps technique of showing you a birds-eye view of the surrounding area and a turn-by-turn suggested route.

Lanyards

The lanyard devices are quite different from the pocket ones. They are not even a little socially acceptable. No one looks good in a lanyard and if you are the kind of person who moves around much, they are get in the way all the time. They’re uncomfortable. They chafe the neck and if the thing on the end is at all heavy, they cause soreness. They evoke high school coaches with stopwatches and perky tour guides with clipboards.

They also imply a very different mode of interaction than the pocket devices.

Pocket augmented reality tends to being active, burst-use, and private. It uses tiny screens on a personal device. No one else is meant to see what it shows beyond the person holding it. You have to actively decide to take it out and make use of it, and it spends most of its time in sleep mode in your pocket.

In contrast, lanyard augmented reality is passive, always-on, and public. These are fuzzy boundaries, but take a look at a few prototypes and you’ll see what I mean.

I’ve already pointed to Maptor, a GPS device that projects a map of your immediate surroundings onto a nearby surface. Yanko’s pitch for it talks about how useful it is because no one need ever know you are lost. They gets this exactly backwards.

Lost and don’t want anyone to know? Projecting a glowing map will probably blow your cover. You are much better off pulling out your Droid and pretending you are looking at text messages while you find your way.

On the other hand, being able to unfurl a map where everyone in the group can see? That’s something missing from tiny screens. With Maptor, a group of people can gather around and point to the things they want to talk about, taking navigation back to the shared collaborative experience that it was when we had paper maps.


The Vicon Revue. Image from Reportages Photos

The Vicon Revue is a fish-eyed camera that hangs around your neck and takes photos every 30 seconds. This is perfect for reconstructing whatever happened after tequila number 5 or for self-incrimination at trial.

It’s also perfect for illustrating the passive part of lanyard augmented reality. With a pocket device, you need to pull it out of storage to start using it. You need to decide in advance that there’s something you want to capture. The Vicon reverses that. It’s always recording. Your decision is when to turn it off and, when you get home, what to edit out.


MIT’s Sixth Sense. Image from Dustin Kirk’s blog

Sixth Sense combines the camera and projector into a kind of mega-lanyard hybrid. Watch the demo here and see if you can feel the difference between that and a pocket device.

In its current state it’s clunky and socially clueless (the best moment is when it projects metadata onto the hapless acquaintance). It’s the kind of thing that only experimental engineers and conference-goers could love. But it’s also a fundamentally different attitude about the world and how the digital should bleed into it.

It’s always running, always scanning, always recording, and always waiting for instructions. Even picture-taking is changed. The act of framing the image you want isn’t taking a picture, not really. It’s telling the device which pictures to keep.

The projector is also very different from the private screen for all the reasons that Maptor is different from Maps on your phone. Other people can interact with the data. When he looks at the toilet paper and his rig tells him it’s OK, his roommate can be standing next to him and seeing the same conclusion. The digital isn’t being edited onto a video of the world, it’s being literally projected into it.

The name of the application speaks to the ambitions of the project. They want something that is so wholly integrated into your life that it feels like part of you.

It’s early days here in the augmented reality field and if the early developers keep making dorky devices, let’s cut them a little slack. After all, the Apple ][ became the Mac.


  • faris
    cool

    i call the first thing you were talking about geotility

    http://farisyakob.typepad.com/blog/2008/08/geot...

    but i'm not sure about lanyards
  • There is also technology you Wear Around Your Wrist(s). I long for the James Bond watches of my teens. And I will personally hail the coming of the augmented reality pocket watch, but I suppose it will only appeal to the Steampunks, the Dandies and me. (Although I know, my iPhone is my augmented reality pocket watch.)

    The range of things that people are realistically willing to wear is already well defined by the fashion industry. The only example of popular wearable technology that didn’t already exist as an acceptable fashion accessory (that I can think of) is the bluetooth headset, and that was a fad that has definitely fizzled out. (And perhaps doesn’t count, now that headsets have been relegated to the outer edges of corporate fashion.)

    Women wear a lot of things that could be merged with augmented reality technology, although for whatever reason ‘ladies’ tech is always developed after a product has achieved wide-spread acceptance.

    I’m hoping augmented fabrics and contact lenses will be the breaking point for wearable technology (because, awesome), like the iPhone and Blackberry for mobile internet. (And then implants and body modifications, towards one already imagined future or another.)
  • fletcher
    we should also not discount waist-mounted devices, aka the modern fanny pack. there are a number of other considerations, including why do we insist on a visual interface? for many tasks might we be better off with an ear-piece ala bluetooth feeding us information via audio?
  • Dee Harding
    As an addenda to Ktoaster's comment-

    A while back Nokia was putting out concept work for a flexible screen band that functioned as a phone when snapped out flat, but that you 'stored' on your wrist as a curled up watch. Their ideas are maybe a little ambitious for the near future, but it's fascinating to see what they're aiming for.

    I don't think we need to assume that wrist mounted computing will be either metallic or honking. Or, for that matter, that Branch 1 will stay separate from Branch 2.

    http://www.youtube.com/watch?v=IX-gTobCJHs
  • sam
    I also don't like the Lanyard. for many of the same reasons as Ktoaster.

    I think Head mounted displays are going to come soon. What we need are light weight, portable and stylish see through displays. OLED displays are clear and thin and flexible and would be great for this, except humans can't focus on things that close to there eyes and the lenses needed to make it easy and comfortable to both focus on the screen and things behind the screen are pretty bulky.

    I just today thought maybe we could use lasers! shoot the photorecepters in your eye directly with lasers! Lasers solve everything.
  • I have long been a proponent of wearble technology! After bothering several people with nerdy tech. demands for years

    http://androidcommunity.com/forums/f7/android-e...

    I finally just petitioned the MIT IDEAS campaign and they soon began work on the gestural interface, though they got several aspects wrong:

    http://www.ted.com/index.php/talks/pattie_maes_...

    Firstly, projecting everything is inadvisable. People want privacy when they are looking up stuff because often being ignorant on a widely-understood topic can be embarrassing, or just general interest in something that gives away what I call "observer condition", where looking up something makes you look like a weirdo or inconsiderate simpleton (for not remembering someone's name for instance), having your computer then project the info. onto their shirt is not going to make you look like a thoughtful person. The watch trick is cute, but silly. it would take less time to flip open your cell phone from your pocket. The point of the arm interface is that there is a nice screen right at your arm, you only have to project things you want to share with people, plus tracking technology can project images just as if they were coming from your torso now, we do not need direct line-by-sight interferometry thanks to image-skew programs and some cheap triangulation software.

    Secondly, as mentioned, who likes to wear heavy equipment around their neck? I dislike wearing ties, lanyards, and ref. whistles, I don't think that carrying an entire digital camera and projection array is going to be much better. An arm system, once again, is just around the arm, so it is not going to jingle about as you try to flee the police or fall into the sink as you try to wash your hands.

    Thirdly, not everything is a flat, clear surface. I am not going to stand outside in a rain storm because all of the walls in the nearby building are taken. Not everyone has huge hands to read the news on, and that paper is really stupid. Newsprint is going to be a touchscreen-able kindle interface with infinite regressive magnification ability (like the Seadragon program http://www.ted.com/talks/blaise_aguera_y_arcas_... ) so that just like the photos demonstrated you will be able to reach out and move around information. If I am in the middle of a grassy field and I want to check who is winning the Iditarod I AM NOT WALKING TO A BARN TO DO IT. That is not going to work!

    Then we have the losing things aspect. Which is easier to mis-locate in a cluttered room full of books and papers: a huge honking metallic arm sheath, or a tiny I-pod thing, a small detachable hat-camera thing, and itty-bitty little colored finger caps to track where your fingers are moving? The finger caps for a hypothtical arm system are attached with retractable wires to a built-in storage compartment. No separate parts. Also the lanyard designers neglected to consider the rumble aspect for sculptural 3-D object modeling. Holography already enables seemingly pop-outable images (especially in a fluid medium http://www.keebler.net/blog/2008/01/26/crazy-as... ) so the nxt step is rather obvious.
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