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	<title>Comments on: Swamped</title>
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	<link>http://quietbabylon.com/2008/swamped/</link>
	<description>Cyborgs, architects and our weird broken future.</description>
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		<title>By: Tim!</title>
		<link>http://quietbabylon.com/2008/swamped/comment-page-1/#comment-155</link>
		<dc:creator>Tim!</dc:creator>
		<pubDate>Thu, 19 Jun 2008 21:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.quietbabylon.com/?p=64#comment-155</guid>
		<description>So sharp.</description>
		<content:encoded><![CDATA[<p>So sharp.</p>
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		<title>By: Alice</title>
		<link>http://quietbabylon.com/2008/swamped/comment-page-1/#comment-154</link>
		<dc:creator>Alice</dc:creator>
		<pubDate>Thu, 19 Jun 2008 19:01:05 +0000</pubDate>
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		<description>Ok, having read the article now, I can definitely concede that the writer has a point.

In fact I&#039;m nearly done the Zelda game now, and I haven&#039;t resorted to checking online walkthroughs even once, and I&#039;ve been actively noticing how well-designed the puzzles are.  Like, I&#039;ll be stuck for a while and then I&#039;ll think of something that I could try that actually makes intuitive sense, and it&#039;ll work, and I&#039;ll be all &quot;Yay!&quot;

The contrast with the adventure games of my past is sharp, in this way.</description>
		<content:encoded><![CDATA[<p>Ok, having read the article now, I can definitely concede that the writer has a point.</p>
<p>In fact I&#8217;m nearly done the Zelda game now, and I haven&#8217;t resorted to checking online walkthroughs even once, and I&#8217;ve been actively noticing how well-designed the puzzles are.  Like, I&#8217;ll be stuck for a while and then I&#8217;ll think of something that I could try that actually makes intuitive sense, and it&#8217;ll work, and I&#8217;ll be all &#8220;Yay!&#8221;</p>
<p>The contrast with the adventure games of my past is sharp, in this way.</p>
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		<title>By: Alice</title>
		<link>http://quietbabylon.com/2008/swamped/comment-page-1/#comment-153</link>
		<dc:creator>Alice</dc:creator>
		<pubDate>Thu, 19 Jun 2008 14:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.quietbabylon.com/?p=64#comment-153</guid>
		<description>Are adventure games dead?  I am so enjoying Legend of Zelda: Phantom Hourglass on my DS!!</description>
		<content:encoded><![CDATA[<p>Are adventure games dead?  I am so enjoying Legend of Zelda: Phantom Hourglass on my DS!!</p>
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		<title>By: Tim!</title>
		<link>http://quietbabylon.com/2008/swamped/comment-page-1/#comment-152</link>
		<dc:creator>Tim!</dc:creator>
		<pubDate>Thu, 19 Jun 2008 13:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.quietbabylon.com/?p=64#comment-152</guid>
		<description>Even &lt;em&gt;Grim Fandango&lt;/em&gt; (one of my favourite adventure games) had a sequence where you had to drive a forklift through a slot in an elevator to jam it. There were two plainly visible slots on screen so I spent 17 tries trying to get it through what was the closest one, I then gave up on that and tried dozens of other things, none of which worked. Finally consulted the walkthrough and discovered: Oh, it&#039;s the stupid OTHER slot you need to drive it in to.</description>
		<content:encoded><![CDATA[<p>Even <em>Grim Fandango</em> (one of my favourite adventure games) had a sequence where you had to drive a forklift through a slot in an elevator to jam it. There were two plainly visible slots on screen so I spent 17 tries trying to get it through what was the closest one, I then gave up on that and tried dozens of other things, none of which worked. Finally consulted the walkthrough and discovered: Oh, it&#8217;s the stupid OTHER slot you need to drive it in to.</p>
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		<title>By: Bruce</title>
		<link>http://quietbabylon.com/2008/swamped/comment-page-1/#comment-148</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Thu, 19 Jun 2008 05:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.quietbabylon.com/?p=64#comment-148</guid>
		<description>*snort*

Yep, that&#039;s pretty bang-on.  I remember running my invisible-ink revealing sharpie over the clues in the Space Quest (I) hint book more than a few times after nearly putting my fist through my Apple IIe&#039;s monitor in exasperation.  Frackin&#039; spider droid...</description>
		<content:encoded><![CDATA[<p>*snort*</p>
<p>Yep, that&#8217;s pretty bang-on.  I remember running my invisible-ink revealing sharpie over the clues in the Space Quest (I) hint book more than a few times after nearly putting my fist through my Apple IIe&#8217;s monitor in exasperation.  Frackin&#8217; spider droid&#8230;</p>
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